Day two fixes


0.9.1 released!  Should fix an issue a portion of players were having where there was a sweet-spot wherein they would be booted back to the beginning if certain variables were at just the wrong values.  A few minor typos (tryed to tried, that sort of thing).

Files

Windows and Linux download (Version 0.9.1) 137 MB
11 days ago
Mac download (Version 0.9.1) 132 MB
11 days ago
UnstableFrienemies-0.9.1-web.zip 142 MB
11 days ago
Supporter's Windows and Linux download (Version 0.9.1) 137 MB
11 days ago
Supporter's Mac download (Version 0.9.1) 132 MB
11 days ago

Get Unstable Frienemies

Download NowName your own price

Comments

Log in with itch.io to leave a comment.

(+1)

Still having it boot me back to the start when trying for the balanced route, have tried it now thrice. And I did start a new game instead of loading a save on all of these attempts.

(2 edits)

Ah, crud.  Thanks for letting me know.
I and another guy drove the wheels off this and didn't manage to get the error.  I don't doubt it's happening to you, but I can't find it while playtesting.  Additional information would be massively helpful in running it to ground.
What's the last two things it says to you before kicking you back?  And does it kick you to the first meeting with Jasmine, or the game menu?

(+1)

Last two things it says? As in dialogue?

1)Trisha: "Goodnight, world. Time for some shut eye."

2)"You collapse into bed and drift away."

The situation is a bit different now with the patch, now there isn't a message that says something like "xx error xx", before it loops back to the first meeting.

Alright.  That's helpful, thank you.

And the meeting is the same?  If it were working as designed you'd still see the same setting (the restaurant exterior) but the conversation with Jasmine would play out differently once you were inside and seated. Before the restaurant fades in, does it read "We join the story in progress" or "And so, time flew by" or "Months pass"?

It's the "We join the story in progress" version, and as far as I've seen, it's all the normal start of game dialogue options.

That's the worse case.  I have no idea how that could happen.  
It must be calling a specific function (the meeting script) while the weight variable is at the default level, but there's a IF/ELSE just before that function gets called after the third day of each 'week'/cycle that forces the variable to be on one of the three branching paths.  
I'm out of time for today to work on it, but if I can't figure out how the function call is being made without the immediately preceding variable change taking place I guess I can add a binary flag that prevents it from showing that intro version of the meeting more than once.  So far I'm only getting complaints about the 'balanced route', if it only happens there then I can have the binary exception trigger an immediate jump to being on the first Curvy meeting, but I'd really rather figure out how this is happening in the first place instead of spaghetti-coding a mystery fix into it.

Thanks again for helping me with the context around your reboots.

If you blow through the repeated introduction, is Trisha's next look in the mirror the same as the first one (blue button down short sleeve and red shorts) or is it different (red top, white sweatpants, "Trisha, you're getting curvy" self-talk)?

After the meet up with Jasmine, does it say "Error - Didn't get a S D F pathway assignment"?