A downloadable game for Windows and Linux

A second-person, casual bullet-hell, resource management stuffing/weight gain game with a linear plot.

This game is played entirely with the Mouse and exited via the Escape key.

It's an experiment in learning Lua programming (if you take a look at the code you'll see what an caveman-level programmer I am) and in a theory I had regarding "player attention and focus as the primary resource in a resource management game".

Be aware that the graphics are about three decades out of date, roughly early/mid-DOS era, and that there is no save system for the game.  A full playthrough takes roughly an hour.

This build, the initial Alpha, is all that remains of the project.  A reminder to regularly back up your work, just in case your computer decides to fry itself overnight and tank your hard drive.  I had aspirations for future improvements, but rather than redo all the work that was lost I'm going to close the book on this entry and focus my creative efforts elsewhere going forward.

Published 13 days ago
StatusReleased
PlatformsWindows, Linux
AuthorJakYea

Download

Download
FFocus_Linux_V004 413 kB
Download
FFocus_Windows_v004 4.5 MB

Install instructions

For Windows, just extract the files into the same directory and launch the *.exe file.

For Linux, ensure LÖVE is installed on your system via your software manager of choice.  The *.love file should become associated to it if LÖVE is on your system and be directly launchable via double-clicking in your GUI.

Development log

Comments

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(+1)

I love the simplicity and nostalgia of it! However, the earning of money from remote work is very, very little compared to how quickly the stomach fullness bar depletes. How is one supposed to earn enough without starving? 

(1 edit) (+1)

There is definitely an overly-narrow sweet spot in regards to income.  It was one of the things I was adjusting before my hard drive bit the dust and I abandoned updating the project.

General consensus from the other people who played it through to the end seems to be : earn a lot early on, then batch work periods just after level transitions when the funds start looking meager.

(+1)

Oh, and it may not have come through, but the amount you earn doing work is proportional to your current energy levels.  So if you're a couch potato in the moment when you phone in some work, you make essentially nothing, but if you are active enough to have a higher energy level (which reduces food-to-fat efficiency and slows down weight gain) you'll pull in a lot more money.  Trying to play without ever raising your energy above the bottommost baseline is essentially impossible.