
Incremental Gains
A downloadable WG Fetish game for Windows, macOS, and Linux
A Clicker / Incremental game with a Weight-Gain-Fetish theme. Travel the country feeding various lady loves, watching their waistlines grow.
Designed to be played in a little less than an hour, with prestige cycles of under two minutes, "Incremental Gains" has a fail-forward philosophy and a dynamic difficulty. Each cycle either unlocks a new player-chosen ability or makes the main character slightly more effective during the next cycle.
Content Warnings for weight gain in a mildly fetishistic content, some callous relationship behavior, stable diffusion generated images, and potentially breaking your computer mouse.
(The browser-based Ren'Py utility doesn't play nicely with this game, unfortunately. There's too much of a lag whenever the player clicks for the game to flow anything like what it should, so this is a download-only game I'm afraid.)
Updated | 1 day ago |
Published | 6 days ago |
Status | Released |
Platforms | Windows, macOS, Linux |
Rating | Rated 4.2 out of 5 stars (5 total ratings) |
Author | JakYea |
Made with | Ren'Py |
Tags | Clicker, Incremental, weight-gain, wg |
Average session | About an hour |
Inputs | Mouse |
Development log
- v0.8.4 update1 day ago
- V0.8.2, second update4 days ago
- Minor image bug fix5 days ago
Comments
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Change this webpage from pink, pretty please. I got a headache from it when I was trying to read through the description. :D
Or maybe I'm just too old for the internet.
Android version please
Testing is ongoing. There are some issues with button sizes and sensitivity that make the current version insufferable on a phone - I'm experimenting with workarounds.
Thank you for letting me know you want it though. It's impossible to gauge interest without this kind of comment.
Update : It's not looking good.
Second Update : I'm giving up. To make it Android-compatible I'd have to reduce the number of available options in play, which means rebalancing everything, simplifying an already simplified game (the original version had both prestige and mid-'level' researchable upgrades with emergent synergies), starting over on all the playtesting... it'd be easier to make a new game from scratch at this point. I may still be able to eek out a browser-exclusive version that automates the clicking a little to compensate for the browser-parser delay, in which case that should be playable in a phone browser...hopefully.
Okay i think web version is good for me