
Incremental Gains
A downloadable WG Fetish game for Windows, macOS, and Linux
A Clicker / Incremental game with a Weight-Gain-Fetish theme. Travel the country feeding various lady loves, watching their waistlines grow.
Designed to be played in a little less than an hour, with prestige cycles of under two minutes, "Incremental Gains" has a fail-forward philosophy and a dynamic difficulty. Each cycle either unlocks a new player-chosen ability or makes the main character slightly more effective during the next cycle.
Content Warnings for weight gain in a mildly fetishistic content, some callous relationship behavior, stable diffusion generated images, and potentially breaking your computer mouse.
(The browser-based Ren'Py utility doesn't play nicely with this game, unfortunately. There's too much of a lag whenever the player clicks for the game to flow anything like what it should, so this is a download-only game I'm afraid.)
| Status | Released |
| Platforms | Windows, macOS, Linux |
| Rating | Rated 4.1 out of 5 stars (9 total ratings) |
| Author | JakYea |
| Made with | Ren'Py |
| Tags | Clicker, Incremental, weight-gain, wg |
| Average session | About an hour |
| Inputs | Mouse |
Development log
- v0.8.4 update47 days ago
- V0.8.2, second update50 days ago
- Minor image bug fix51 days ago

Comments
Log in with itch.io to leave a comment.
Change this webpage from pink, pretty please. I got a headache from it when I was trying to read through the description. :D
Or maybe I'm just too old for the internet.
Thanks! <3
You gave me a (hopefully) clever idea - change the background color when I post an update, so it all 'looks new' to returning players. So thanks for that!
Android version please
Testing is ongoing. There are some issues with button sizes and sensitivity that make the current version insufferable on a phone - I'm experimenting with workarounds.
Thank you for letting me know you want it though. It's impossible to gauge interest without this kind of comment.
Update : It's not looking good.
Second Update : I'm giving up. To make it Android-compatible I'd have to reduce the number of available options in play, which means rebalancing everything, simplifying an already simplified game (the original version had both prestige and mid-'level' researchable upgrades with emergent synergies), starting over on all the playtesting... it'd be easier to make a new game from scratch at this point. I may still be able to eek out a browser-exclusive version that automates the clicking a little to compensate for the browser-parser delay, in which case that should be playable in a phone browser...hopefully.
Okay i think web version is good for me